Tuesday, May 23, 2017

Hasbro Opens Ticket Sales for First-Ever HASCON FANmily™ Event

Press Release


Hasbro Opens Ticket Sales for First-Ever HASCON FANmily™ Event

Three Day Convention Will Include Panels, Larger-than-Life Brand Experiences, Games Events, Auditions for Hasbro TV Commercials and Shows, Meet & Greets and Appearances from Peter Cullen, Frank Welker, Stan Lee, Dude Perfect and top MY LITTLE PONY and TRANSFORMERS Talent

PAWTUCKET, R.I.--May 23, 2017(BUSINESS WIRE)--Today Hasbro, Inc. (NASDAQ:HAS), a global play and entertainment company, officially opened ticket sales for the first-ever HASCON FANmily™ event, which will take place in Providence at the Rhode Island Convention Center and Dunkin’ Donuts Center from September 8-10, 2017. Hasbro fans and families from around the globe can purchase single day tickets or three-day tickets for the convention, with VIP packages available for super-fans and the most enthusiastic collectors.

Today Hasbro also revealed the first round of talent appearances, panels and brand experiences set to take place during HASCON 2017. Appearances and meet & greets will be available with some of the biggest names from Hasbro, including DUDE PERFECT, Lorenzo Di Bonaventura (Producer of all the TRANSFORMERS films, as well as G.I. JOE: The Rise of Cobra and G.I. JOE: Retaliation); Stan Lee (Marvel Comics Legend); Peter Cullen and Frank Welker (original TRANSFORMERS voice talent); Andrea Libman and Cathy Weseluck (voice talent of MY LITTLE PONY: FRIENDSHIP IS MAGIC and MY LITTLE PONY: THE MOVIE), “Chewbacca Mom”, Candace Payne and more.

Universal Pictures Unveils "Dark Universe"

"Welcome to a new world of gods and monsters. Welcome to Dark Universe."




Interview with Dan Moren, Author of The Caledonian Gambit


Please welcome Dan Moren to The Qwillery as part of the 2017 Debut Author Challenge Interviews. The Caledonian Gambit is published on May 23rd by Talos.

Please join The Qwillery in wishing Dan a Happy Publication Day!







TQWelcome to The Qwillery. When and why did you start writing?

Dan:  Thanks! Delighted to be here. I've been writing stories pretty much since I learned how to put pencil to paper. Back in second grade, my friend and I used to concoct tales about magical anthropomorphic cats and the kids who befriended then. (Funny enough, she actually went on to be a talented non-fiction cartoonist, so who knows, maybe those pencil scrawls will be worth something some day.) As for why, I've always been enamored with stories and storytelling. I read incessantly as a kid—no surprise for the child of two librarians—and I loved getting wrapped up in a story, so it seemed only natural to tell my own.



TQ Are you a plotter, a pantser or a hybrid?

Dan:  Mostly a pantser, though I hate to admit it because it gets me into trouble at times. I've experimented with a few different outlining methods in more recent writing to try and forestall that late-in-the-game moment when you realize that you forgot to set up a particularly salient detail, or find that the characters have taken a sharp left turn from the road you set them upon. But I can't lie: I love the thrill of writing on the edge and being surprised at where the story takes me, even if that means I have to dig myself out of some holes when it comes time to rewrite.



TQWhat is the most challenging thing for you about writing?

Dan:  Speaking of rewriting, that has got to be my biggest bane. I always get anxious that my story is a carefully crafted spider web that will disintegrate if I remove or change the wrong element. That's a tendency I'm trying to combat by reminding myself that rewriting is more like forging steel—hammering on a story until it becomes even stronger than it was initially. But getting over that initial fear that your story is a precarious tower of Jenga blocks is definitely a challenge.



TQWhat has influenced / influences your writing? How does your background in the tech world inform your writing?

Dan:  Really, what doesn't influence writing in some way? It's all fodder, from those moments of high drama like break-ups and fights with friends and family, all the way down to riding the subway to work or going to the grocery store. What most inspires me to write and tell stories is still consuming other stories, whether they be movies, TV shows, books, comics, games, and so on. When I experience a really great story, it makes me want to create something that engenders that same feeling in other people.

As for my background in the tech world, I think that's given me two things in particular: first, a pretty good idea of what's plausible, as far as tech goes—that doesn't mean I always want to get down into the nitty gritty of how a technology works, since I think some people's eyes tend to glaze over, but I want the tech to at least seem feasible. Secondly, it's sparked a curiosity about how certain types of technology, especially ones we now take for granted, fundamentally change the way our entire society works.



TQDescribe The Caledonian Gambit in 140 characters or less.

Dan:  An elite covert operative and a washed-up pilot team up to locate a mysterious superweapon that could tip the balance of a galactic cold war

(I couldn't fit a period on the end of that sentence and it's killing the grammarian in me.)



TQTell us something about The Caledonian Gambit that is not found in the book description.

Dan:  While on its face this is a story about spies and space battles, it's really, at heart, about something more fundamental: family. About differences between family members, what it means to leave your family behind, what it means to stay with them and make sacrifices for them. I think that's something that's almost all of us can relate to in one way or another—certainly more so than flying a spaceship or being a secret agent.



TQWhat inspired you to write The Caledonian Gambit? What appeals to you about writing Science Fiction?

Dan:  Science fiction and fantasy have always been my preferred genres, for about as long as I can remember. This particular book was largely inspired by some of my favorite series, like Lois McMaster Bujold's Vorkosigan Saga and Timothy Zahn's Thrawn trilogy. I love the feel of an expansive galaxy full of interesting characters, intrigue, and humor. Science fiction, in particular, is always a good way to view current events through a different lens—though I have to say I didn't really think a cold war spy novel in space would be particularly topical when I started working on it eight or nine years ago, and yet...



TQWhat sort of research did you do for The Caledonian Gambit?

Dan:  A lot of the research I did—and some of this was quite a long time ago—was into the structure of certain organizations: the military, intelligence organizations, and so on. Obviously, this takes place in the future, and the organizations in it aren't entirely reflective of the ones from the here and now, but I wanted them to feel right.

And of course, since it's largely sent on space, I had to do some research on the science front. I'm lucky enough to have a cousin who's a high school physics teacher, and he gave me notes here and there, including ideas for jumping off points on some of the tech used in the book. (Of course I took many, many liberties for the sake of writing things I thought would be fun and exciting, so any errors are on me alone.)



TQPlease tell us about The Caledonian Gambit's cover.

Dan:  I've delved a bit into this story over on my blog, but when my editor asked about what I'd like to see on the cover, I immediately thought of a pivotal scene right at the beginning of the book: a space battle that takes place around a wormhole gate, which is how you travel between solar systems in this universe. I sent my editor an incredibly crude sketch—thanks, lack of artistic talent!—and our cover artist, Sebastien Hue, somehow managed to create a beautiful depiction of exactly what was going on in my head. I don't know how he pulled it off, but I've only been able to conclude that he's a wizard as well as a supremely talented artist.



TQIn The Caledonian Gambit who was the easiest character to write and why? The hardest and why?

Dan:  My favorite character to write is probably Tapper. He's the gruff sergeant, sort of the sidekick and mentor to our covert operative, Simon Kovalic. I enjoy writing him because I find his voice instantly recognizable in my head—I know what a Tapper line sounds like, how he'd say something, and what he'd do while saying it. He's kind of seen it all—or at least likes to think he has—and if he's not exactly jaded, he's at least a bit skeptical of anything outside of his area of knowledge.

The hardest character to write is probably Kovalic. He's extremely competent, and generally presents a stoic exterior, but he hasn't quite become a cynic yet; things still get to him. He's also got a dry sense of humor that shines through his professionalism. The challenge is that he needs to be a more fleshed-out character than someone like Tapper, who can pop in and deliver a wry line; Kovalic, by contrast, is the main act—he's a load-bearing character, if you will. That means a lot more complexity and nuance.



TQWhich question about The Caledonian Gambit do you wish someone would ask? Ask it and answer it!

Dan:  "Why aren't there aliens in this universe?"

Glad you asked, random person in no way related to me! While I dig aliens as much as the next person, I was especially interested in examining the relationships of these different factions of humans that have grown apart culturally. While I think aliens can often be used to provide an interesting lens of insight into humanity, too often they seem to me to be merely re-labeled humans (like on so many Star Trek episodes where they just have prosthetics stuck to their forehead so that their appearance can scream "alien!").

Of course, that's not to say there might not be (or have been) aliens in this universe. Absence of evidence, after all, is not evidence of absence...



TQGive us one or two of your favorite non-spoilery quotes from The Caledonian Gambit.

Dan:  For the record, this is a brutal question—it's like asking me to pick a single favorite chocolate dessert. But I have a soft spot in my heart for many of the exchanges between Kovalic and Tapper, such as this one:

“What happens if we don’t?”
“Well, as the general would have it, the Illyrican Empire will roll over the Commonwealth, darkness will swallow the land, and we’ll all be forced to live under the rule of an aging autocratic dictator whose policies are increasingly informed by a coterie of counselors with their own selfish interests at heart.”
“Ah,” said Tapper. “Must be Thursday, then.”

And, just for kicks, a bonus quote from our other protagonist, the aforementioned washed-up pilot:

"If the ascent was bad, the docking maneuver was worse. Like two beached whales mating, his flight instructor had once described the process, and this pilot seemed determined to wring every ounce of truth from that quip."



TQWhat's next?

Dan:  I'm hopeful that I'll get an opportunity to continue the story of some of the characters you meet in The Caledonian Gambit. It's a big universe in there, and there's a lot left to explore. Plus, I might possibly have dangled a couple hooks in it that I'd like to investigate in a subsequent book. Or books. If I'm lucky.

I've also been working on an urban fantasy book that takes place around my hometown of Boston and involves a suspicious death tied to a big technology company. You know, just to try my hand at something completely different.



TQThank you for joining us at The Qwillery.

Dan:  Thanks for having me! It was a pleasure. And I'm glad I got through this interview without being horribly qwilled.

I'll see myself out.





The Caledonian Gambit
Talos, May 23, 2017
Trade Paperback and eBook, 312 pages

The galaxy is mired in a cold war between two superpowers, the Illyrican Empire and the Commonwealth. Thrust between this struggle are Simon Kovalic, the Commonwealth’s preeminent spy, and Kyle Rankin, a lowly soldier happily scrubbing toilets on Sabea, a remote and isolated planet. However, nothing is as it seems.

Kyle Rankin is a lie. His real name is Eli Brody, and he fled his home world of Caledonia years ago. Simon Kovalic knows Caledonia is a lit fuse hurtling towards detonation. The past Brody so desperately tried to abandon can grant him access to people and places that are off limits even to a professional spy like Kovalic.

Kovalic needs Eli Brody to come home and face his past. With Brody suddenly cast in a play he never auditioned for, he and Kovalic will quickly realize it’s everything they don’t know that will tip the scales of galactic peace. Sounds like a desperate plan, sure, but what gambit isn’t?

The Caledonian Gambit is a throwback to the classic sci-fi adventures of spies and off-world politics, but filled to the brim with modern sensibilities.





About Dan

Photo credit: Mary Gordon
Dan Moren is a former senior editor for Macworld and is now a freelance journalist covering all avenues of the tech world. He's also a professional podcaster, hosting tech shows Clockwise and The Rebound, while contributing to The Incomparable and Total Party Kill. The Caledonian Gambit is his first novel.

Website  ~ Twitter @dmoren

All-New Fantasy Adventure Series ELSEWHERE Arrives in August

Press Release


ALL-NEW FANTASY ADVENTURE SERIES ELSEWHERE ARRIVES THIS AUGUST
Unravel the mystery behind Amelia Earhart’s fabled disappearance in this teen-friendly series
“Get lost in this other world and you'll be in the best company.” —Kieron Gillen (THE WICKED + THE DIVINE)

PORTLAND, OR, 05/22/2017 — Comics/TV writer Jay Faerber (COPPERHEAD, Zoo) teams up with rising star artist Sumeyye Kesgin for an all-new fantastical series, ELSEWHERE, coming this August from Image Comics.

What really happened to famed airwoman Amelia Earhart? As it turns out: a lot.

Somehow transported to a strange new world filled with flying beasts and baffling alien civilizations, Amelia desperately struggles to return home. Along the way, she forges alliances and makes enemies as she goes from aviatrix to freedom fighter in a rebellion against a merciless warlord!

McFarlane Toys Lands Toy License for STAR TREK: DISCOVERY and STAR TREK: The Original Series

Press Release


McFARLANE TOYS LANDS TOY LICENSE FOR NEW SERIES STAR TREK™: DISCOVERY

Deal Also Includes Classic Star Trek Series

Tempe, Ariz., Stardate - May 22, 2017 –McFarlane Toys has signed a toy license deal with CBS Consumer Products to create figures, role play weapons and accessories for the new Star Trek: Discovery television series. In addition, McFarlane Toys will also create merchandise from the entire Star Trek universe, ranging from the iconic classic television series Star Trek: The Original Series to the legendary films.

The initial line will highlight two of the most iconic characters in the Star Trek universe with articulated 7-inch figures of U.S.S. Enterprise Captain James T. Kirk from Star Trek: The Original Series and U.S.S. Enterprise NCC-1701-D Captain Jean-Luc Picard from Star Trek: The Next Generation. These figures will debut in window box collector packaging and feature iconic accessories such as phasers and communicators. Various characters from the highly-anticipated Star Trek: Discovery television series and other adaptations will follow.